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Showing posts with the label Animation 101

Interaction - Stop motion

The interaction task has been the most enjoyable as I've been able create something more imaginative than just a block moving from A-B. This was a bit of a downfall for interaction as i had planned out the interaction in a previous session with a storyboard and barsheet. The animation was far too long, and too ambitious and i realised this after my last stop motion session with Poli. I decided that it would be best to do at least half of what i had planned, and if i wasn't brain dead by the end then id continue    quick brainstorm I had Poli with me again and it does make stop motion a lot easier but i do feel that I'm not learning everything i could if i was doing it alone. I think next time i should do it by myself for a comparison of how difficult it is. I'm fairly sure when I'm alone, I'm going to struggle a lot more but i can see that being beneficial to me as I'm finding out the more pain i put my self through the more i tend to ...

Ball bounces - Stop motion

After my last failure in stop motion, I ended up venting to Poli, and she really doesn't enjoy stop motion because of its tedious nature. So we both decided to work together the next time we did stop motion. I have to say that it was far more enjoyable with another person there as a second pair of eyes I think is always great to have, especially in art as your eyes can play tricks on you and tell something looks correct but in reality it's far from accurate. We were quite dead but we thought it would be best to record footage so have something to go off.  00068 from muntasir chowdhurry on Vimeo . It saddens me that poli doesn't enjoy stop motion because she a great eye for it and her method of working through it is far better than mine. When I was alone I was just doing frame after frame blasting through as fast as I could but with poli, she would flip through the last few previous frames before committing to the shot and moving on to the next frame. This m...

Ball bounce - Maya

I think one of the most important things of animation is having good references, I've spoken to a lot of other class mates and they give me the feeling that using references is inferior in a way, which I understand, doing things completely from memory is certainly impressive but for me I'm not even close the skill level to be able to draw from memory let alone animate from memory. I say this because I was struggling to find good references on the Internet for ball bounces, I was a bit flabbergasted by this as with years of animation students coming throughout the world you would of thought there would of be an abundance of good ball bounce references. I did in the end find a really good video with multiple bounces and that's what I went off.  We haven't really dove into deep in Maya so what we've been tasked with hasn't given me a headache but just time taken up, mostly me having fiddles with what looks right and usually going too far and it ends up ...

Interaction - Maya

I don't consider myself the most creative person so coming up with an interaction wasn't the easiest thing for me, overthinking is where I tend to fall short. With that in mind I decided to have my interaction be a fairly basic concept. One block pushes another into a third block, the third block gets angry at the second and tries to push it back but the second jumps out of the way hitting the first instead. To me this was a really basic idea and not really pushing the creative parts of my brain. I have to say that I'm quite glad that I chose to this 'basic' idea.  I first realised that I would have a lot to do when I was making the bar sheet, on which I messed up on the first attempt, mixing up the colours I was using to differentiate the boxes. I decided to take my time with this having started it earlier that was asked so I could put more work into the final outcome.  I decided not to stray away from the idea and simplifying it further when I was h...

Pendulum - Stop mo

First off I have to start by staying this was definitely the most painful day I've experienced. The unforgiving nature of stop motion angers me to a level I can't understand. I will learn to love this as I can see the benefits and skills it teaches, a real life practical application of timing and spacing. Joe and Johnny always say don't start an animation without planning so I've been strictly abiding by those rules, which tends to mean I spend a good amount of time planning before I even enter the stop motion room.  This being my second pendulum animation, I decided it would be best this time to have an actual video reference which was a crude video of a pen swinging from some headphones, I was in a public space so it was a bit embarrassing to record. From the video what I learned was how the pendulum comes to a stop, the swings a short obviously but they are incredibly slow, and moving in other directions rather than just left to right.  I did a bar she...

Pendulum - Maya

I can really understand why all the lecturers call Maya the beast, but so far from what we've been shown and work we've been set, Maya seems to do most of the work for me. Obviously as time passes i can only see it getting more and more difficult. I feel like the the purpose of the pendulum is to fix in our minds the importance of arcs, also drilling in slow in and slow out. I've been trying to do a lot of research on pendulums by watching physics videos explaining how the energy transferred . The time of the oscillation remains very close the original swing, however the pendulum moves in other directions. I think having my own pendulum video for when i go in to stop mo would be most beneficial to me. So far Maya hasn't done me any pain, and the same for pendulum. I do think I've made the pendulum hang too much in the air for the first few swings. I went off a rough bar sheet i made (black line) and made what corrections to what i thought looked more natura...

Anticipation - Stop Motion

Stop motion has been the most tedious form of animation, but what type of animation isn't tedious? I thought for once id be a friend to myself and do a very simple anticipation. The same i had planned for Maya but for this i knew i would need a bar sheet as the timing would be more tricking and i didn't have the wizard in Maya to do it for me.  I can appreciate the reason why stop mo is in the criteria for the first module, as it fully conveys the way animation works; timing and spacing. I have also found that the more frames you do, normally the better. The problem i had was i was too focused on making sure the blu tack wasn't visible in the shot, i think because of this the first tilt looks shaky. After looking a few other students animations they don't seem to care that its visible so i think ill care less that it was visible as i took up so much time hiding it.    anticipation from muntasir chowdhurry on Vimeo .

Anticipation - Maya

Today's class only featured Joe, Johnnys been off with family problems so I hope all is well with him. The day before, our creative play class was cancelled so we formed a group to prepare work for next session. However we didn't do much all day and Joe had seen us and decided to put us on blast in front of the rest of class, but I guess we deserved for being lazy but I think getting to know the group should help us produce work we all can enjoy.  Also I told Joe that I broke a part of the tripod so I was feeling slightly anxious that I might be in trouble, but the way Joe explained to report these problems, it didn't seem too big of a deal.  After class I'm starting to get into the habit of working in Maya. Maya holds so much to explore, finding all these routes to explore seems so daunting and strenuous. I do think once I have a grasp on Maya I'll be able to create work I'm proud of. I was in animation computer room with Paige working on the tasks...

A-B and Slow in Slow out - Stop Motion

I think Tuesdays have been set aside for stop-motion and after experiencing it for the first time, i think i'll be needed the full day if not more when the work becomes more intense. The principle they asked us do was A-B and it wasn't very challenging to do. I would say for next I'm working on stop motion I would need a much longer ruler. I found that it was very difficult to draw a feint accurate line for the block to follow. I ended up using a long plastic light protector which had straight lines, and it worked sufficiently. I do think the A-B wasn't perfect and had a few bumps that need to be ironed out. absm from muntasir chowdhurry on Vimeo .  I was the first one in and slowly most of the class we in doing their work. It was slightly distracting as a Axel and Ceiran wanted to have a chat, me and Axel ended up adding arms and hair for the block i was using, we named him frank. I was feeling confident at this point and wanted to take on the challenge o...

Slow in Slow out - Maya

Similar to last week the classes we were halved and one half did Maya and other others did stop-motion. When Joe was explaining the process of stop-motion, i got the feeling that precision is needed in this type of animation. I feel like this suits my type of personality and i could do stop-motion really well, but i know i'll spend forever doing one animation because im a bit of a perfectionist. After both halves of the class were done with learning what task they were meant to do for the week, Johnny and Joe asked us to come up and present our work. I have a lot of admiration for those who went up and i could tell how nervous or anxious they were, naturally they were defensive and almost too self critical but i think i would be exactly the same in their shoes.  Joe also pointed out to the class that Maya by default adds an ease so that it was wasn't a linear A-B. I was definitely glad that i didn't go up because i guess i had done a slow in slow out loop wi...

Animation 101

This was our first proper animation class, looking at the twelve principles of animation. We obviously started off with the complete basic movement called A-B. After Johnny was done introducing the module the class was separated into two, one half doing the stop-motion and the other working on Maya. I decided to stay in the Maya half of the class as i thought it would be best to get familiar to the beast they have told us is Maya. The interface had a lot going on but didn't look too intimidating. The work set looked like i could completed it as soon as the lecture was over. Because James had just gone over the work and by using a cheat sheet i made, sadly i got damaged because i spilt tea in by bag.  I produced the work quite efficiently, and almost no problems. The only part i had issues was with the play-blast, but this was because i was deliberately messing around with the settings to familiarize myself with the rendering process. I do hope that the next task set is a li...