Skip to main content

Interaction - Maya

I don't consider myself the most creative person so coming up with an interaction wasn't the easiest thing for me, overthinking is where I tend to fall short. With that in mind I decided to have my interaction be a fairly basic concept. One block pushes another into a third block, the third block gets angry at the second and tries to push it back but the second jumps out of the way hitting the first instead. To me this was a really basic idea and not really pushing the creative parts of my brain. I have to say that I'm quite glad that I chose to this 'basic' idea.

 I first realised that I would have a lot to do when I was making the bar sheet, on which I messed up on the first attempt, mixing up the colours I was using to differentiate the boxes. I decided to take my time with this having started it earlier that was asked so I could put more work into the final outcome. 



I decided not to stray away from the idea and simplifying it further when I was having difficulty timing the impact when the blocks hit each other. It is possible that my stubbornness may be beneficial in learning animation as I tend to stick things more when it frustrates me, not healthy on the mind I know.


maya interaction version 1 from muntasir chowdhurry on Vimeo.



 After getting the initial movements in, it was time to play around with the graph. I'm not scared of the graph editor, in fact at actually intrigues me into learning all of its tricks. I'm finding that the smoothness of the graph is a key factor in keeping the animation smooth, pretty obvious I know.







interaction test 2 from muntasir chowdhurry on Vimeo.


 I think the reason I like Maya is because I can go back and fix and tweak things that don't look right, maybe it's a bad habit in animation as in stop mo that isn't possible in the slightest. In the end I feel like this is one of the strongest animation pieces I have done, possibly because I spent a lot of time doing it or the fact I enjoyed doing it. I even added colour to the blocks just for aesthetics. For my next interaction I going to try a more complicated concept, I remember Johnny saying use examples from real life so that's something I'm going to keep in mind.

interaction test 2 with graph from muntasir chowdhurry on Vimeo.

Comments

Popular posts from this blog

Furthering into perspective

Im coming closer to realisation that storyboarding is a field that i want to keep exploring. This past semester we been tasked with a range of different mediums and techniuiqes which has been super challenging, requiring me to learn something new. The only problem I've had is that I get so tired from the research, I dont have the power to work and produce work I'm happy with. This is a minor problem as i know over time i'll become way more adpet and will have a much smoother workflow. I can say though that because of all this research time, I fallen back in love with drawing again. Maybe it has something to do with chris' life drawing classes but im actually drawing for fun again, and this is a feeling that i havent had for year. I'm trying drawing to become my new form of procrastination, because my mind just loves putting off work.  This is a kind of 'procrastinion i did, when i should of been trying to do some modelling in maya i wanted to draw more s...

Performance & Charcter - Run, Climb, Jump, Pickup and Throw

Chased First week back and we've already been tasked with a challenging animation, which consists of a run into the character climbing a wall, then jumping down, and after the character lands they then pick up an item and throw it. Joe and Johnny spent the majority of the class talking about acting and performance which is obvious considering the title of the course. Johnny was advertising his favourite author Desmond Morris, which he recommend for my context essay last year which I obviously didn’t read but johnny previewed chapters on gesture and posing which really caught my interest. What I did read was the book by Ed Hooks, and I thoroughly enjoyed reading that. We don’t have to have the animation finished for this week but I think it would be best to get a head of the work instead of letting it pile up. The work we do have to have done for this week is creating the biography of the character, bar sheets and story board. Joe was very clear in his explanation of...

Belbin - Making of

Belbin roles - Making a balanced team  Going into this session, I still hadn't decided on which group i want to join but Annabeth said it should be decided by the end of this session. I had offers from a few groups but decided to join up with Jolanta, Elena and Alisha as i knew i wanted to another attempt at a 2-D group project and i felt like this team had good chemistry and was full of talented artists. Annabeth explained Belbin roles to us and how these 9 personalities make a strong balanced team.  When going through the Belbin roles i found that these four applied best to me;   Monitor Evaluator  -  I feel this suits me well as i know that the critical side of my brain is over developed and have always thought i had sound judgement when it came to decision making. Working very slowly resonated too deeply and is something I'm trying to work on. Team Worker -  I feel that my social relation when working in a group is always good,...