I don't consider myself the most creative person so coming up with an interaction wasn't the easiest thing for me, overthinking is where I tend to fall short. With that in mind I decided to have my interaction be a fairly basic concept. One block pushes another into a third block, the third block gets angry at the second and tries to push it back but the second jumps out of the way hitting the first instead. To me this was a really basic idea and not really pushing the creative parts of my brain. I have to say that I'm quite glad that I chose to this 'basic' idea.
I first realised that I would have a lot to do when I was making the bar sheet, on which I messed up on the first attempt, mixing up the colours I was using to differentiate the boxes. I decided to take my time with this having started it earlier that was asked so I could put more work into the final outcome.
I decided not to stray away from the idea and simplifying it further when I was having difficulty timing the impact when the blocks hit each other. It is possible that my stubbornness may be beneficial in learning animation as I tend to stick things more when it frustrates me, not healthy on the mind I know.
After getting the initial movements in, it was time to play around with the graph. I'm not scared of the graph editor, in fact at actually intrigues me into learning all of its tricks. I'm finding that the smoothness of the graph is a key factor in keeping the animation smooth, pretty obvious I know.
interaction test 2 from muntasir chowdhurry on Vimeo.
I think the reason I like Maya is because I can go back and fix and tweak things that don't look right, maybe it's a bad habit in animation as in stop mo that isn't possible in the slightest. In the end I feel like this is one of the strongest animation pieces I have done, possibly because I spent a lot of time doing it or the fact I enjoyed doing it. I even added colour to the blocks just for aesthetics. For my next interaction I going to try a more complicated concept, I remember Johnny saying use examples from real life so that's something I'm going to keep in mind.
interaction test 2 with graph from muntasir chowdhurry on Vimeo.
interaction test 2 from muntasir chowdhurry on Vimeo.
I think the reason I like Maya is because I can go back and fix and tweak things that don't look right, maybe it's a bad habit in animation as in stop mo that isn't possible in the slightest. In the end I feel like this is one of the strongest animation pieces I have done, possibly because I spent a lot of time doing it or the fact I enjoyed doing it. I even added colour to the blocks just for aesthetics. For my next interaction I going to try a more complicated concept, I remember Johnny saying use examples from real life so that's something I'm going to keep in mind.
interaction test 2 with graph from muntasir chowdhurry on Vimeo.
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