Skip to main content

Pendulum - Maya

I can really understand why all the lecturers call Maya the beast, but so far from what we've been shown and work we've been set, Maya seems to do most of the work for me. Obviously as time passes i can only see it getting more and more difficult. I feel like the the purpose of the pendulum is to fix in our minds the importance of arcs, also drilling in slow in and slow out. I've been trying to do a lot of research on pendulums by watching physics videos explaining how the energy transferred






.
The time of the oscillation remains very close the original swing, however the pendulum moves in other directions. I think having my own pendulum video for when i go in to stop mo would be most beneficial to me. So far Maya hasn't done me any pain, and the same for pendulum. I do think I've made the pendulum hang too much in the air for the first few swings. I went off a rough bar sheet i made (black line) and made what corrections to what i thought looked more natural (red line).


  
          
     




Fiddling with the graph is where i spent most of my time, and most of the time was spent making it worse. Playing with graph seems to be how to 'unlock' Maya, as everything can be done from there. I could of added more oscillations to make it more realistic but i think i leave that for future me who has more of an understanding of Maya and would be able to produce it quicker. 


Pendulum from muntasir chowdhurry on Vimeo.

Comments

Popular posts from this blog

Devil and demons - turnaround and emotions

disclaimer i lost my bag which had the rough 10 sketches as well as the poststick nots for the old lion and the fox, ive redone both but the orginals were much better  I've been really enjoying these tasks that Annabeth has been setting us, this being no different. After to speaking to a few people the character that people liked the most was actually my favourite too. I has missed the lecture that this was assigned to us but there was enough information on blackboard to go off that I was lost on what to do. While doing the turnarounds I came to the unfortunate realisation that I was struggling with getting my character to look consistently like its self from different angles. I'm guessing this was the point of the task and this is one of the reason I'm loving this course because I know how much I have to progress and these tasks are shining a light on them. It's a bit sad because personally I like it and I know that's what it takes to improve but on the ...

Trying to give triangles life

I knew Chris was going to be in the afternoon lecture and i hadnt gotten much round to doing any character designs for script to screen, mainly because they were traingles and i didn't think it would be too difficult. When i got round to it i was struggling to give the characters personality and they just looked really flat. I experimented with creating more complicated designs using a verity of triangles but because the story i had in mind was light hearted and comedic i thought it'd be best to keep with a more cartoonty simple style. Howver i was still left with the problem of the designs looking lifeless When lecture came about chris thought it'd be best to go back to basics and focus on gesture lines and had us in groups create actions and to draw them out. I enjoyed working with my group, but talking to people after class it seemed like half the class didn't enjoy it which kind of baffled me Near the end of class i got chris to look at my des...

James' Balls and other parts - Making of - A.E sessions

After effects sessions Ball bounces and pendulum  Annabeth and Jame thought it would be best to teach the class the basics of after effects and have us all have a basic under standing of the software. I was fairly familiar with after effects as there's is almost an endless supply of tutorials online but I think shows the depth that after effects can go into. We started off with simple functional animations such as the ball bounce and pendulum, i wish that we learned this last year as it was far easier to in after effects, and i think would of assisted me in stop mo and definitely in Maya.  As you can see the graphs are much clearer and i think easier to understand, this kind of knowledge is really useful as most people would think this is really complicated but to us animators this is much friendlier to us.  As well as the ball we did a pendulum, and furthered that and made a leg with moving parts using the bone tool. I ...