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Showing posts with the label Script to Screen

animatic - trying times

Turnarounds

I thought that doing the turnarounds for the triangles would be really easy and straight forward, but as per normal i sadly mistaken. Its not that they were difficult but they were harder than i had ancipatded. The struggle came with getting clean outlines, its not something im used to doing and it took more time and didnt come out as good as i wanted . Whilst doing the turnaounds i played around with some colour schemes of the characters, but having the characters Red and Green, the colour way were a bit limited. I kept close to the colours and used differnt shades of the same coulour throughout the character. 

Furthering into perspective

Im coming closer to realisation that storyboarding is a field that i want to keep exploring. This past semester we been tasked with a range of different mediums and techniuiqes which has been super challenging, requiring me to learn something new. The only problem I've had is that I get so tired from the research, I dont have the power to work and produce work I'm happy with. This is a minor problem as i know over time i'll become way more adpet and will have a much smoother workflow. I can say though that because of all this research time, I fallen back in love with drawing again. Maybe it has something to do with chris' life drawing classes but im actually drawing for fun again, and this is a feeling that i havent had for year. I'm trying drawing to become my new form of procrastination, because my mind just loves putting off work.  This is a kind of 'procrastinion i did, when i should of been trying to do some modelling in maya i wanted to draw more s...

Using indesign

Another program I'm going to haven't to get to grips using. I don't know why most of the features are so different to Photoshop where I'm sure it would be easy enough to do the same thing. But alas we have been told to learn this program. Johnny showed me a way to get the master pages numbered, but for some reason it wasn't working for me. I guess i must of done something wrong but i couldn't figure it out even after an extreme google search. So i did the next best thing and asked Kira how to do it and she showed me a different method but it work fine and i think it was easier to remember.  so her method was to use the rectangular frame tool  then use the text tool inside that frame right click and place a special character in for the current page number. It did exactly what johnny had showed me.  these are some inspirational magazine articles i found that i would like my final design to look like.  ...

Story board

script for trying times

trying times - story outline

Three best friend triangles are chilling out on a summer’s day having a bbq. They decide it would be nice to take a picture of this day. But whilst taking the photo the mischievous red makes bunny ears behind Greens head ruining the photo. They begin to argue and silver in the back gets bored and wonders off. Once the bbq is set alight they notice their friend is missing and go off to search for their friend. Red quickly notices a triangle face down in the dirt but once they flip him over they realize it’s not their friend and it’s a different triangle. This mustached triangle points in the forest and after following the path they see it leads up the mountain. Once to the top of the mountain, red immediately notices another triangle in bushes and rums on towards into the bush. He jumps out immediately and is chased by a giant rhino, red and green run away and climb a tree to escape. At the top of the tree red sees another triangle in the water and without thinking he jumps into to the...

backgrounds

I had some initial designs that i had done during my storyboard, as i took the time to flesh out the island. With some help with Chris i came to 2 final designs for the beach and the mountain top. The suggestion he made for having a second level to the waterfall, really added to the moutain tops design. From these concepts i quickly painted up versions to move in to Photoshop. The practice i had from the previous storyboard brief really aided me in colouring the backgrounds. They aren't completely to my artistic taste but for the purpose of the story, it fits fell with character designs. 

Low poly research

These are some types of art work i was looking to recreate, it would be easier to do for making of but i like the idea of low poly 2-d style  https://digital.com/blog/best-low-poly-generators/ https://99designs.co.uk/blog/tips-en-gb/the-secrets-to-successful-geometric-low-poly-art/ https://killscreen.com/articles/poly-generational/ https://www.reddit.com/r/oculus/comments/327bdg/rendered_some_360_photos_of_my_unity_projects/ Samuel Morse

Trying to give triangles life

I knew Chris was going to be in the afternoon lecture and i hadnt gotten much round to doing any character designs for script to screen, mainly because they were traingles and i didn't think it would be too difficult. When i got round to it i was struggling to give the characters personality and they just looked really flat. I experimented with creating more complicated designs using a verity of triangles but because the story i had in mind was light hearted and comedic i thought it'd be best to keep with a more cartoonty simple style. Howver i was still left with the problem of the designs looking lifeless When lecture came about chris thought it'd be best to go back to basics and focus on gesture lines and had us in groups create actions and to draw them out. I enjoyed working with my group, but talking to people after class it seemed like half the class didn't enjoy it which kind of baffled me Near the end of class i got chris to look at my des...

Sherm Cohen - Story boarding genius

Johnny recomendded watching this hour long video on storyboarding and i think annabeth did also, at first i was dreadding watching the whole thing but suprisingly i enjoyed the whole thing and was very disapointed that the final fifteen minutes were him selling his course. nonetheless this video explained susticntly a fanstasitc way of approaching a story board, as well as taking notes throughout the video, i also tried to copy along with the sketches he was doing. This blog is just a summary of the 7 points he made.        1.  Stepping foward -         Firstly he explains that your storyboard should follow 'film grammar' a type of progression of shots that have shown to be effective in captivating audiences. He does state that it is a pattern and not a perscription. The shots he mentions are: Establing shot (where we are) Full shot  Medium shot  close up  These shots are trypically used to show a...

Script to screen - Briefing

A replacement module for creative play, but we'll be working alone which might be better or worse who knows. I think it'll be better as i wont be waiting on other people and I know if i create a story i care about i'll be working my ass off to get it to the best of my ability. requirements for this module  Production bible 1 animatic The limitations set to us are that the characters are in one environment and have two main characters focusing on a problem. I need to ask if these can be slightly fudged, such as a large environment with more than one location and secondary characters with small roles. Annabeth mentioned that there are certain things we should try to do to improve our work and in turn get a better grade such as animation reviews and breakdowns. One of the reasons why i love annabeth is that she shows us some great and insiprational videos. I know that everyone was blown away by the antman animatic as they should cos it was fucking amazing. as ...