Skip to main content

Animation 101

This was our first proper animation class, looking at the twelve principles of animation. We obviously started off with the complete basic movement called A-B. After Johnny was done introducing the module the class was separated into two, one half doing the stop-motion and the other working on Maya. I decided to stay in the Maya half of the class as i thought it would be best to get familiar to the beast they have told us is Maya. The interface had a lot going on but didn't look too intimidating. The work set looked like i could completed it as soon as the lecture was over. Because James had just gone over the work and by using a cheat sheet i made, sadly i got damaged because i spilt tea in by bag.




 I produced the work quite efficiently, and almost no problems. The only part i had issues was with the play-blast, but this was because i was deliberately messing around with the settings to familiarize myself with the rendering process. I do hope that the next task set is a little more difficult.






cube a-b playblast 3 from muntasir chowdhurry on Vimeo.



Comments

Popular posts from this blog

Devil and demons - turnaround and emotions

disclaimer i lost my bag which had the rough 10 sketches as well as the poststick nots for the old lion and the fox, ive redone both but the orginals were much better  I've been really enjoying these tasks that Annabeth has been setting us, this being no different. After to speaking to a few people the character that people liked the most was actually my favourite too. I has missed the lecture that this was assigned to us but there was enough information on blackboard to go off that I was lost on what to do. While doing the turnarounds I came to the unfortunate realisation that I was struggling with getting my character to look consistently like its self from different angles. I'm guessing this was the point of the task and this is one of the reason I'm loving this course because I know how much I have to progress and these tasks are shining a light on them. It's a bit sad because personally I like it and I know that's what it takes to improve but on the ...

Trying to give triangles life

I knew Chris was going to be in the afternoon lecture and i hadnt gotten much round to doing any character designs for script to screen, mainly because they were traingles and i didn't think it would be too difficult. When i got round to it i was struggling to give the characters personality and they just looked really flat. I experimented with creating more complicated designs using a verity of triangles but because the story i had in mind was light hearted and comedic i thought it'd be best to keep with a more cartoonty simple style. Howver i was still left with the problem of the designs looking lifeless When lecture came about chris thought it'd be best to go back to basics and focus on gesture lines and had us in groups create actions and to draw them out. I enjoyed working with my group, but talking to people after class it seemed like half the class didn't enjoy it which kind of baffled me Near the end of class i got chris to look at my des...

James' Balls and other parts - Making of - A.E sessions

After effects sessions Ball bounces and pendulum  Annabeth and Jame thought it would be best to teach the class the basics of after effects and have us all have a basic under standing of the software. I was fairly familiar with after effects as there's is almost an endless supply of tutorials online but I think shows the depth that after effects can go into. We started off with simple functional animations such as the ball bounce and pendulum, i wish that we learned this last year as it was far easier to in after effects, and i think would of assisted me in stop mo and definitely in Maya.  As you can see the graphs are much clearer and i think easier to understand, this kind of knowledge is really useful as most people would think this is really complicated but to us animators this is much friendlier to us.  As well as the ball we did a pendulum, and furthered that and made a leg with moving parts using the bone tool. I ...