Stop motion has been the most tedious form of animation, but what type of animation isn't tedious? I thought for once id be a friend to myself and do a very simple anticipation. The same i had planned for Maya but for this i knew i would need a bar sheet as the timing would be more tricking and i didn't have the wizard in Maya to do it for me.
I can appreciate the reason why stop mo is in the criteria for the first module, as it fully conveys the way animation works; timing and spacing. I have also found that the more frames you do, normally the better. The problem i had was i was too focused on making sure the blu tack wasn't visible in the shot, i think because of this the first tilt looks shaky. After looking a few other students animations they don't seem to care that its visible so i think ill care less that it was visible as i took up so much time hiding it.
I can appreciate the reason why stop mo is in the criteria for the first module, as it fully conveys the way animation works; timing and spacing. I have also found that the more frames you do, normally the better. The problem i had was i was too focused on making sure the blu tack wasn't visible in the shot, i think because of this the first tilt looks shaky. After looking a few other students animations they don't seem to care that its visible so i think ill care less that it was visible as i took up so much time hiding it.
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