Skip to main content

Pendulum - Stop mo

First off I have to start by staying this was definitely the most painful day I've experienced. The unforgiving nature of stop motion angers me to a level I can't understand. I will learn to love this as I can see the benefits and skills it teaches, a real life practical application of timing and spacing. Joe and Johnny always say don't start an animation without planning so I've been strictly abiding by those rules, which tends to mean I spend a good amount of time planning before I even enter the stop motion room.

 This being my second pendulum animation, I decided it would be best this time to have an actual video reference which was a crude video of a pen swinging from some headphones, I was in a public space so it was a bit embarrassing to record. From the video what I learned was how the pendulum comes to a stop, the swings a short obviously but they are incredibly slow, and moving in other directions rather than just left to right.



 I did a bar sheet recording this and as most of my bar sheet are, this was almost nine seconds. I think this is something I need to work on because the amount of work I'm giving my self to is stupid, and I need to refine what the key things are that I need to animate. I also did a story board for the block interaction but that's for another blog.



 Feeling good, i walked into an empty stop motion room, and set up for my pendulum. It's quite ridiculous how slow of a worker I am, everything I do is slow and it's an annoying quality I need to fix, because I spend an excessive amount of time setting up the camera and lights because I need it to be 'perfect' or at least to my own standards. Moving on to my first attempt, after setting the measurements for the 'string', i started the first few frames for the initial swing. Everything was going great up until I watched back the footage after I completed the first swing and I had zoomed in in the middle of swing. I knew exactly what it was, I had touched the camera with the back of my head moving the block but for whatever the reason the preview on the program didn't show it.


pendulum 1 oscillation shit test STOPM from muntasir chowdhurry on Vimeo.


Obviously I was angry at this moment and decided to go for a break. I think the break I took was too long but I needed time to compose myself, because one swing took me while I understood at this moment that i lot of work to do in one go with no fuck ups. When working in the stop motion the amount of concentration as well as persistence for each frame is extraordinary. Unfortunately I didn't really have the brain power in me to do that so when I went in I just went a bit balls to walls and pushed out the animation as fast as I could.



pendulum STOPM from muntasir chowdhurry on Vimeo.




I'm not too happy with the way it came out as it looks very jittery, I know I fix this by using a protractor to get a perfect ark. I'll end this post by saying I will love stop motion even if it kills me.


Image result for what doesn't kill you makes you stronger meme

Comments

Popular posts from this blog

Belbin - Making of

Belbin roles - Making a balanced team  Going into this session, I still hadn't decided on which group i want to join but Annabeth said it should be decided by the end of this session. I had offers from a few groups but decided to join up with Jolanta, Elena and Alisha as i knew i wanted to another attempt at a 2-D group project and i felt like this team had good chemistry and was full of talented artists. Annabeth explained Belbin roles to us and how these 9 personalities make a strong balanced team.  When going through the Belbin roles i found that these four applied best to me;   Monitor Evaluator  -  I feel this suits me well as i know that the critical side of my brain is over developed and have always thought i had sound judgement when it came to decision making. Working very slowly resonated too deeply and is something I'm trying to work on. Team Worker -  I feel that my social relation when working in a group is always good,...

Devil and demons - turnaround and emotions

disclaimer i lost my bag which had the rough 10 sketches as well as the poststick nots for the old lion and the fox, ive redone both but the orginals were much better  I've been really enjoying these tasks that Annabeth has been setting us, this being no different. After to speaking to a few people the character that people liked the most was actually my favourite too. I has missed the lecture that this was assigned to us but there was enough information on blackboard to go off that I was lost on what to do. While doing the turnarounds I came to the unfortunate realisation that I was struggling with getting my character to look consistently like its self from different angles. I'm guessing this was the point of the task and this is one of the reason I'm loving this course because I know how much I have to progress and these tasks are shining a light on them. It's a bit sad because personally I like it and I know that's what it takes to improve but on the ...

Interaction - Maya

I don't consider myself the most creative person so coming up with an interaction wasn't the easiest thing for me, overthinking is where I tend to fall short. With that in mind I decided to have my interaction be a fairly basic concept. One block pushes another into a third block, the third block gets angry at the second and tries to push it back but the second jumps out of the way hitting the first instead. To me this was a really basic idea and not really pushing the creative parts of my brain. I have to say that I'm quite glad that I chose to this 'basic' idea.  I first realised that I would have a lot to do when I was making the bar sheet, on which I messed up on the first attempt, mixing up the colours I was using to differentiate the boxes. I decided to take my time with this having started it earlier that was asked so I could put more work into the final outcome.  I decided not to stray away from the idea and simplifying it further when I was h...