At the start of this project I wanted to make sure I was
part of a strong and big team, I didn’t really want a leader role, my main
objectives were to be the story artist and an animator. The starting phase was
all we could of asked for, all of us coming up with great ideas and being able
to come to a final decision quite quickly. After we decided on the bird being
our main character, I went and did multiple tests of different birds learning
the difference between their fight patterns. When the story was finalized, I went
on to the story-boarding which was a great experience and it was a process I love
as I got the creative freedom to come up with shots and create the first iteration
of our animation, the final animation is a close following of the storyboard
which pleased me so much. I thought I chose I great group, and the potential we
had was incredible however the groups decline started with Jolanta dropping out
and at the time she was our art director. This left a hole in the group and
with Alisha never present the load of work was greatly increased the other team
members, mainly Elena and Aidan. I think adding Aidan to the group was a key
part of its success as he is quite disciplined and offered to do a lot of jobs
and came through on them. Elena was the backbone of the team and we all would
of failed without her. I did the animations I was given to the best of my
ability as I didn’t want the quality of the animation to suffer because I rushed
the process. I did multiple passes for each shot as from experience I found there’s
no way around it and its much better to gradually build the animation focusing on
the key poses and the timing. I found that if I got these two aspects correct
the rest of the animation would look fluid and smooth. I do feel that I was the
only one who kept the design we had agreed on. The only disappointment I’ll have
is that the bird changes throughout the video, but I did do the majority of the
animations so it should be quite consistent. In conclusion I truly believe that
if the group was whole, and stayed working together we could of created a
master piece. I do think have made a wonderful and ambitious animation and am
more than proud to show it off to whomever I can.
I knew Chris was going to be in the afternoon lecture and i hadnt gotten much round to doing any character designs for script to screen, mainly because they were traingles and i didn't think it would be too difficult. When i got round to it i was struggling to give the characters personality and they just looked really flat. I experimented with creating more complicated designs using a verity of triangles but because the story i had in mind was light hearted and comedic i thought it'd be best to keep with a more cartoonty simple style. Howver i was still left with the problem of the designs looking lifeless When lecture came about chris thought it'd be best to go back to basics and focus on gesture lines and had us in groups create actions and to draw them out. I enjoyed working with my group, but talking to people after class it seemed like half the class didn't enjoy it which kind of baffled me Near the end of class i got chris to look at my des...
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