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Performance & Character - Walks - Rejected lover

Ignored

I felt like my attempt in 2-D animation was a fair success so I thought it would be best to continue with what was working and do the rejected lover walk. Also Adams 2-D work shops were a great help to me, relearning the ball bounces and walks in Adobe Animate. I do want to redo the 101 and 102 exercises as i know they'll strengthen my overall animating skills.



I found the using pose to pose really effective in 2-D, marking out each point of contact, placing the pass pose and finally adding the ups and downs. I tried to exaggerate as much as possible, the ups and downs and the movement of the arms and shoulders. I think in future that if the the pelvis had rotations as well it would make a much more life like animation.


Character Bio


Name : Joel

Age: 22

Height: 5'11

Weight: 185 lb

Background: Born and raised in Slovakia but moved to the UK looking for work

Personality: Shy and unsure of himself but trying to become more outgoing

Hobby: Making Lego creations 

Occupation: Carpenter 

Pets: dog; Jack Russel 

Friends & Family: Large group of university friends and close relationship with mother and brother.

Where is it set? At a shopping center

What is happening? he sees a girl but is ignored

Who’s there? Joel and an attractive woman 

Why is it happening? Hes looking for a girlfriend but is consistently ignored 



Animating





Niall had already started his animation and was kind enough to let me use his reference.




I rotoscoped the extremes to help me with consistency and keep the volume, which is something i knew would be an issue I believe another term for this is shorthand. However I know that i wont learn if I i rotoscope the whole thing. As you can see in the first step that i have marked out the the arks that i think the character will follow and placed the up and downs accordingly. After I put in the ups and downs for the rest of the walk, I showed Joe and demonstrate that the center of gravity was off and the character was falling also that it was a bit quick for a depressed person. He said the best way to animate is to act out the performance and 'feel the body from head to toe'. 


So taking Joe's great observations in to consideration i adjusted the timing and tried to correct the center of gravity. While filling in the volumes, i was struggling and asked johnny for some tips on what to do, he showed me this YouTube channel called AMB animation, and he said that i was skipping the roughing stage and going to straight to illustrating. So i took a more rough approach when inbetweening and keeping the volume consistent. 








Annabeth said the first step is a bit too quick and that head squashed on the exhale. These problems i can fix when i am doing the final line work. In conclusion i do believe i can do better but the performance is there and the emotion is apparent 



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