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So I got to do some animating + egg day

I thought that I had given enough time to Poli and Maddy to do the first scene but it's been over a week since they started it and it looks like they'll get the first scene done just in time for the show. So working on the second scene and all the options was put to me, it wasn't too difficult just took a lot of time because of the different emotions and gestures each character makes. I thought I'd give toon boon a try but regretted that decision immediately because I didn't the foggiest idea of what I was doing. 



With the time crunch I didn't think it was wise to try and learn a new animation software two days before the show, so I went back to photoshop because I'm more familiar using it.  I started off the same way Poli and Maddy started theirs, by creating silhouettes of each pose. Then using a drawing Maddy had sent us I drew each pose out.


When I had this done, Poli had finished her job on the first scene and so she was available to help me finish the remaining scenes. I showed her my work process of having 3 poses for each action and emotion.



 I thought each action looked pretty good and when it was synced with the audio would work nicely. Poli then had to leave because it was getting late and so I had to composite the characters into the scene, was easy just very tedious and would been faster if I had more people.





 I decided to stay the night because Indya would be up all nice doing post, but for whatever reason she didn't want me to help. I was a bit annoyed by this because it would only reduce the quality of the work because she would have less time to spend on certain scenes. I thought by staying she would give me some work to do which didn't happen in the end.
When morning came, I had an awful nights sleep only to be rudely woken by security, so my day wasn't off the greatest of starts. I really wasn't in the mood to speak and I knew that my filter would be off and I'd say things I'd regret and piss off some people, so when this happens I just tend to stay silent because im the type of person who follows the rule of if you don't have anything nice to say don't speak at all. My group eventually rolled in and Indya showed me what the final presentation looked like and it wasn't as bad as she made it out to be. What made me sad was that she didn't use all the different emotions and pose I had animated, I understand that it was late and she was tired but that's why I offered to help in post. It was done now anyway but I was too dead to anything so I just took the day to chill out. Eventually I found out that we'd have to a presentation on our work and that was the last thing I want because I have a fear of public speaking. I was already not in the greatest of moods so I made it clear that I wouldn't be speaking.




 When the exhibition came, everyone's work was really good , but I did think it was a bit safe even though I know that's where our group fell short because we over complicated things. I do think the voice acting lowered the quality of the animation because the people we got to voice were pretty dry and spoke with no enthusiasm. If we had to do it again first priority would be getting a schedule sorted and making sure all the team is present for the work. Time is something you can't get back and if we got to work on the animation sooner it would of looks ten times better. Also I would redo the voice acting, I offered to be one the characters but Indya said that Johnny made it clear to get people outside of our animation class to do it and Indya knew some some in the digital media class so it made sense to get them do it. I can't put all the blame on myself even though I know a lot of time was wasted getting the idea up to a standard I liked. I still enjoyed the project and the message it contained, as well as everyone in my group, if anything I like them more as people. Working on my commutation skills and getting my idea across in away everyone can understand is essential to being a better group leader (I didn't want to be group leader but they made me).


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