Skip to main content

Devil and demons - turnaround and emotions


disclaimer i lost my bag which had the rough 10 sketches as well as the poststick nots for the old lion and the fox, ive redone both but the orginals were much better 



I've been really enjoying these tasks that Annabeth has been setting us, this being no different. After to speaking to a few people the character that people liked the most was actually my favourite too. I has missed the lecture that this was assigned to us but there was enough information on blackboard to go off that I was lost on what to do. While doing the turnarounds I came to the unfortunate realisation that I was struggling with getting my character to look consistently like its self from different angles. I'm guessing this was the point of the task and this is one of the reason I'm loving this course because I know how much I have to progress and these tasks are shining a light on them. It's a bit sad because personally I like it and I know that's what it takes to improve but on the other hand this is art at the end of the day and you have to show people your work and if you're constantly making mistakes you don't really want to show people that. 







The lecturers are more understanding of this but I think your peers have the right to be more brutal in critism, but that won't happen because no one wants negative judgment so it isn't voiced. I was quite pleased with the turn around in the end even though I still don't think it's consistent. I was looking forward to doing the emotions of this character because I think in animation portraying a characters emotions is so vital to the performance and creating a connection with that character. Unfortunately my characters head was a skull so an emotional skull was something that boggled my mind a bit. I played around with a lot of different emotions and different shapes of the eyes, if the character had eye brows, etc. Some were more successful that other but as a whole I was please with level emotion I was able to convey and so I moved on to full body poses. This for me was the most difficult aspect of the whole process because it was combination of the practices I had just done. I was struggling a lot with the body language and it connecting and emphasising the expression on the face. Also, because I was focusing on the pose the head was in more difficult positions but because I had spent a lot of time drawing these repeatedly it was easier than doing the body. I think for next time I should start off with doing the emotions first and drawing them from different angles so this was when I come to drawing the turnaround I have an idea of a consist look which I find comes after drawing the character repeatedly also looking at body language should be high on my priority list.

Comments

Popular posts from this blog

Furthering into perspective

Im coming closer to realisation that storyboarding is a field that i want to keep exploring. This past semester we been tasked with a range of different mediums and techniuiqes which has been super challenging, requiring me to learn something new. The only problem I've had is that I get so tired from the research, I dont have the power to work and produce work I'm happy with. This is a minor problem as i know over time i'll become way more adpet and will have a much smoother workflow. I can say though that because of all this research time, I fallen back in love with drawing again. Maybe it has something to do with chris' life drawing classes but im actually drawing for fun again, and this is a feeling that i havent had for year. I'm trying drawing to become my new form of procrastination, because my mind just loves putting off work.  This is a kind of 'procrastinion i did, when i should of been trying to do some modelling in maya i wanted to draw more s...

Animation Context

The first actual lecture of university was what i expected, a briefing of our first module. Most of the lecture consisted of Johnny beating the Gibbs' reflective cycle into our heads. I can see why the university wants us to utilize this type of reflection and I will definitely refer to it when I am first writing up my blogs, but in time i know that i will have each area of the cycle memorized, which can only help in my writing skills and well as my own self analysis. This module is on going throughout the year and we are tasked with writing a magazine article about an aspect of animation we are passionate about. Initially my intimidate thought was to look at the animation technique of One Punch Man as it i know it is a particularly difficult style of animation and i captures movement and speed so vividly. I do believe i should do some wide ranging research and look at other animation techniques that intrigue me.

Aleatoric resonance

Aleatoric/Aleatory Coined by the German professor Werner Meyer-Eppler, who was a strong promoter for electronic music in the 1950’s while looking at the statistical shaping of sounds. Definition; Something done dependent on chance and is normally associated with art or music. Origin; from Latin āleātōrius, from āleātor gambler, from ālea game of chance, dice, of uncertain origin Definition; vibrations of a high quality, that are full and reverberating. Also the sounds often trigger responses and memories. Orgin; Late Middle English: from Old French, from Latin resonantia ‘echo’, from resonare ‘resound’ References (to be cited) http://www.citethisforme.com/harvard-referencing The Oxford Handbook of Computer Music Essays on Roberto Gerhard https://www.merriam-webster.com/dictionary/aleatoric http://www.dictionary.com/browse/aleatoric?s=t https://en.oxforddictionaries.com/definition/us/aleatoric https://www.merriam-webster.com/dictionary/resonance https://en.oxforddicti...