Considering this is the only work I have to do at the minute, I think getting into the habit of going out of my way to do extra work will only help me progress as an artist. That being said i do have a long way to go. I'm not too pleased with the drawings i had done, as i know my base level of ability and i don't think i hit them with these drawings. Practice makes perfect, and I've not been practicing life drawing recently and it was so evident with the first sketch. It was so bad i'm not going to post it here. The other two pages i did were a bit better, but i want to hold myself to higher standard and improve. Revisiting the display and doing more pages will help, but i want to see what was the purpose of this brief. I was thinking of attempting an animation already of a cog spinning with another cog. I'll look further into it but i think i'm being a bit overzealous. Its only week zero.
I knew Chris was going to be in the afternoon lecture and i hadnt gotten much round to doing any character designs for script to screen, mainly because they were traingles and i didn't think it would be too difficult. When i got round to it i was struggling to give the characters personality and they just looked really flat. I experimented with creating more complicated designs using a verity of triangles but because the story i had in mind was light hearted and comedic i thought it'd be best to keep with a more cartoonty simple style. Howver i was still left with the problem of the designs looking lifeless When lecture came about chris thought it'd be best to go back to basics and focus on gesture lines and had us in groups create actions and to draw them out. I enjoyed working with my group, but talking to people after class it seemed like half the class didn't enjoy it which kind of baffled me Near the end of class i got chris to look at my des...
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